So as a small 3 week update after the friendly wager post, I thought I’d upload some pics of what I’ve been working on.
First of all, the lovely tankhunter sculpt, who I currently use as a second Spetznaz. These monsters generally accumulate more casualties over a game than anything else with withering Marksmanship Level 2 (Ignore cover, shock ammo) HMG fire, so I figured it was high time I got some paint on the second one:
– All the dead things!
You can see here a slight deformity on the left arm, which I filed down and turned into a bandage. This I think works really well, adding character to his generally more “relaxed” pose. You might notice the absence of any flags or markings, which I opted to do as a spec-ops unit just didn’t feel appropriate with them included.
Next up are a pair of older sculpts, who nonetheless I think really stand the test of time with a bit of TLC. First up is a French Paracommando:
– Commando style!
The blonde hair on the original was just a bit too overbearing given her massive braids, and as I already have a Chasseur with similarly vibrant hair, I think the black suits this one better.
You can see here the little french flag tucked in underneath her backpack. This model I actually christened “Cinderella” after an accidental conversion session got one of her boots snipped off and it subsequently disappeared for two days! (It turned up later stuck to the blanket we had in the living room, where the glue had fastened it quite securely despite my best efforts to turn the house upside down!).
In game I use her as a Forward Observer, as a Specialist who can get all the way upfield is pretty nice (usually following Uxia or taking the other flank) and Mimetism + Suppressing fire on the rifle is annoying to shift for anything but your opponents better models (who are usually somewhere else by then). Sadly she hasn’t made the cut in a lot of recent lists, though I’m hoping to change that soon 🙂
Finally, a conversion I’m quite happy with:
– Landmines!
The original sculpt of this model carries a grenade launcher (not nearly as useful as the standard Foxtrot FO loadout) and also has a spare hand off to the side, which is supposed to be pushing aside some bushes or something I guess? Anyway as you can see here, I raided the bits box for a small section of piston, which has a perfect red blinking light on the front (you might have to blow the image up in a new tab + zoom to see it).
The rifle meanwhile is from the Spec-ops sprue, which has the old grenade launcher stock to give it more of a “SCAR” feel. Finally, no US model would be complete without a freehand American flag:
Certainly dresses up an older sculpt a bit better I think!
Anyway that’s it from me, and I’ve started working on a Maverick biker for next post so that’s definitely going to be quite fun! I’m sure MC also has something pretty good cooking in the works, so until next time!